Advanced Dungeons & Dragons




__I was introduced to AD`nD about 8 years ago by David (Jebb) Hedderwick. We started playing one on one games with just a few pages of the Players Hand Book. Later, we got more involved and got hold of a complete PHB and even the DMG. From that point on, until about a year and a half ago, we played Dungeons and Dragons using the standard 2nd Edition rules.

__And then TSR (or was it WOC) brought out the Players Options Rules. We have been using the Skills and Powers for a while now, but have only just started to use things like the Spell Point System and a few other optional rules.

__On this page, you shall find links to TSR's (WOC's) home page and some other useful information.

House Rules

__Since the beginning, our party has used '4d6, drop the lowest' for character creation. We also have a minimum attribute of 8 - of course, I think this little rule is pretty boring, but can't seem to get the other's to use Method 1 or the like. Everyone seems to be keen on playing super-powered characters.

__Character deat rarely occurs in our games. Our one house rule (which is supported by TSR I think) is the -10 hit points before death. It works well enough.

__Critical Hits: This is one of the Optional Rules that I can't get anyone to use. At the moment, we rule that a natural 20 causes double damage.

Adventure Tips

__Now, don't get me wrong, I am sure that all you nasty little DM's out there have plenty of ideas for adventures, btu I'd like to give you a few tips.

__Firstly, how about going Back to Basics. Surprise you high level party with a simple dungeon crawl. But be sure to describe EVERYTHING. Even the little old spider webs clinging to their faces and hair. The sludge dripping from a hole in the ceiling and the rotten stench of the corpses still becking for water, stretching their skeletal hands out as if to grab the player characters - get too close, and they just might.

__With new parties, try to establish a leader, time keeper, map maker and a treasure keeper(in my party, that is almost always the Thief. Make sure you empty his pockets before he leaves.)

__Another good thing to do with new parties is to introduce a villain, right from the beginning and make him plague the party on most of your adventures, but not all - Remember that NPC's have a life of their own.

__Have any of you tried a romantic angle? Why not. I know, I know. Trying to get the PC's involved with an NPC for a long time or even in each other is difficuilt, but hay, that's the fun part for you.

Links

http://www.tsr.com/