Shadowrun


"Greetings. Here is where you will learn what it means to run the shadows..... Pay attention, listen well, conserve ammo, and always shoot at the mage first!
Yes, it does sound racist. But it should. I, Crusafix, am a dabbler in the mystic arts myself, but that doesn't mean I have to like it. Magic is dangerous - even to the caster himself. Don't go believeing that drek u see on the trid with a guy throwing several killer fireballs and working away without a swet. That's plain goo-goo. You throw a simple spell, it could end up killing you. You never know what the odds are.
That's one reason why I now pack an Ares Squirt with a hyper/dmao cocktail loaded. Screws a mage over so quick he can't even take a leak - he'll miss the bowl! Hahahar.

Anyway, now onto some serious stuff. Below are house rules, links and a few downloads. Use them as you will - no charge from me, but don't go telling where you got the tech, k. Or I'll send my friend over to mess you up a bit - he's a fire elemental named Pyerx... Nice little guy. :)
House Rules

Here we cover the basic house rules used by my team.

1. We use a system of Points, instead of the priorities in the nromal Second Edition Rules. (Yes, I know that third ed is out at the momeny, but I havn't the cred or the cycles to get it. All rules listed here are aimed at second edition.) We also uses edges and flaws. These were created by someone else, unfortunatle I am not aware of who that person may be, so please excuse me. Out points system is similar to the one created by J. Fukuras (this you can find on the archive, also linked below.)
Edges and Flaws (Word document.)
Shadowrun Archive
Fasa's Home Page


Please note that this page may change in time. updates constantly occur (when I have the cred and cycles to burn.)



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